Projection Mapping on Unusual Surfaces

  • projection-mapping
  • outdoor
  • experimental
  • TouchDesigner
  • texture
  • research
Role
Visual Designer, Projection Strategist
Tools
TouchDesigner · Projector
Duration
2 weeks
Output
Experimental outdoor projection mapping methodology and calibrated visual system
Date
December 2024

Overview

This project asks a direct question: how can projection mapping escape the rigidity of flat walls and perfect angles?

The work investigates tree bark, sculptures, and textured environments as projection canvases — surfaces that actively resist the clean geometry of standard mapping work.

Testing Phase

The initial phase involved:

  • Testing brightness thresholds and projection alignment across non-flat surfaces
  • Evaluating the impact of shape and surface topology on visual clarity
  • Adjusting blackpoint, luminance range, and animation frequency to preserve surface texture rather than overwhelm it

The goal was not to project onto the surface but to project with it — using the irregularities as a feature.

Key Findings

High-contrast colour palettes, low-frequency motion, and simple geometric complexity improve organic surface visual clarity. Materials like tree bark performed best with bold outlines and rhythmic, slow movement.

Detailed, fast-moving visuals disappeared into the noise of the surface texture. The surface texture itself became part of the image.

Deliverables

  • Calibrated projection levels for uneven surfaces
  • Design guidelines for textured forms
  • Animation pacing protocols for organic material
  • Portable outdoor testing methodology

Testing on tree bark

Surface detail — high contrast test

Outdoor setup

Result close-up